UiVerLayouts vertically places elements of the same hierarchy.
Add a UiVerLayouts to the UI Panel as a child, and the other UI objects of the same hierarchy will be distributed correspondingly and vertically.
There can only be one UiGridLayouts at the same hierarchy.
If you want to individually resize the control in the layout, you can add a UiLayoutsElement as a child..
string Name
The custom name of this object.
string ClassName
The object-type name.
RWObject Parent
The parent of this object.
int Left
Spacing from the left side of its parent.
int Right
Spacing from the right side of its parent.
int Top
Spacing from the upper side of its parent.
int Bottom
Spacing from the lower side of its parent.
float Spacing
Spacing distance between child controls.
Enum.TextAnchor ChildAlignment
The width and height of the child control.
bool ChildControlWidth
Control the child's width.
bool ChildControlHeight
Control the child's height.
bool ChildForceExpandWidth
Force to averagely divide the parent element's width for child elements.
bool ChildForceExpandHeight
Force to averagely divide the parent element's height for child elements.
RWObject.Create(classname)
A special function, creating an instance of the specified class.
DelAllChild()
Deletes all child objects.
Clone()
Clones an object to create a copy.
Destroy()
Delete objects.
GetAncestorByName(Name)
Returns the object's first parent node with the same name.
GetAncestorByClassName(className)
Returns the object's first parent node of the same class.
GetChildByName(Name,recursive)
Returns the object's first child object with the same name. If the second parameter is true, it will search through descendants of all hierarchies.
GetChildByClassName(className,recursive)
Returns the object's first child object of the same type. If the second parameter is true, it will search through descendants of all hierarchies.
GetAllChild()
Seeks all its child objects and returns as a list.
GetAllDescendant()
Recursively seeks all its descendants and returns as a list.
IsClass(ClassName)
Judges whether it is the class the same as the given object class or not.
IsAncestor(TarObj)
Judges whether itself is the ancestor of the target object or not.
IsDescendant(TarObj)
Judges whether itself is the descendant of the target object or not.
WaitForChild(childName,timeout)
Seeks its own child object.
Child(childName)
Seeks its own child object by a given name.
Equals(TarObj)
Judges whether the target object is the same as itself or not.
ChildAdded(childobject)
Triggered when a child object is added.
ChildRemoved(childobject)
Deletes all child objects.
DescendantAdded(descendantobject)
Triggered when a descendant is added.
DescendantRemoved(descendantobject)
Triggered when a descendant is removed.
AncestryChanged(AncestryChanged)
Triggered when the ancestry is changed.