UiLayoutsElement

Description

UiLayoutsElement is used to adjust the size of single control in a layout control.

Properties

        string    Name
    The custom name of this object.

        string    ClassName
    The object-type name.

        RWObject    Parent
    The parent of this object.

        bool    IgnoreLayout
    Ignore UI layout limitation.

        float    MinWidth
    The minimum width this layout element should have.

        float    MinHeight
    The minimum height this layout element should have.

        float    PreferredWidth
    The preferred width this layout element should have before additional available width is allocated.

        float    PreferredHeight
    The preferred height this layout element should have before additional available height is allocated.

        float    FlexibleWidth
    The relative amount of additional available width this layout element should fill out relative to its siblings.

        float    FlexibleHeight
    The relative amount of additional available height this layout element should fill out relative to its siblings.

Functions

    RWObject.Create(classname)
    A special function, creating an instance of the specified class.

    DelAllChild()
    Deletes all child objects.

    Clone()
    Clones an object to create a copy.

    Destroy()
    Delete objects.

    GetAncestorByName(Name)
    Returns the object's first parent node with the same name.

    GetAncestorByClassName(className)
    Returns the object's first parent node of the same class.

    GetChildByName(Name,recursive)
    Returns the object's first child object with the same name. If the second parameter is true, it will search through descendants of all hierarchies.

    GetChildByClassName(className,recursive)
    Returns the object's first child object of the same type. If the second parameter is true, it will search through descendants of all hierarchies.

    GetAllChild()
    Seeks all its child objects and returns as a list.

    GetAllDescendant()
    Recursively seeks all its descendants and returns as a list.

    IsClass(ClassName)
    Judges whether it is the class the same as the given object class or not.

    IsAncestor(TarObj)
    Judges whether itself is the ancestor of the target object or not.

    IsDescendant(TarObj)
    Judges whether itself is the descendant of the target object or not.

    WaitForChild(childName,timeout)
    Seeks its own child object.

    Child(childName)
    Seeks its own child object by a given name.

    Equals(TarObj)
    Judges whether the target object is the same as itself or not.

Events

    ChildAdded(childobject)
    Triggered when a child object is added.

    ChildRemoved(childobject)
    Deletes all child objects.

    DescendantAdded(descendantobject)
    Triggered when a descendant is added.

    DescendantRemoved(descendantobject)
    Triggered when a descendant is removed.

    AncestryChanged(AncestryChanged)
    Triggered when the ancestry is changed.