TeamChild

Description

Adds a team object in a teamplay required game, setting the number of teams, team members, team relationship, etc in the game.

Properties

        string    Name
    The custom name of this object.

        string    ClassName
    The object-type name.

        RWObject    Parent
    The parent of this object.

        Vector3    TeamColor
    Team color.

        string    TeamName
    Team name.

        bool    ExternalRalations
    Checking it will be hostile to all avatars, otherwise friendly to all avatars.

        bool    InternalRalations
    Checking it will deal damage to teammates, otherwise never deal damage to teammates.

        int    StartSpawnRelation
    Click to select the corresponding spawn location.

        int    TeamNumber
    The maximum number of players in the team. It shall not be less than the required number to start game.

        int    TeamId     Team ID.

Functions

    RWObject.Create(classname)
    A special function, creating an instance of the specified class.

    DelAllChild()
    Deletes all child objects.

    Clone()
    Clones an object to create a copy.

    Destroy()
    Delete objects.

    GetAncestorByName(Name)
    Returns the object's first parent node with the same name.

    GetAncestorByClassName(className)
    Returns the object's first parent node of the same class.

    GetChildByName(Name,recursive)
    Returns the object's first child object with the same name. If the second parameter is true, it will search through descendants of all hierarchies.

    GetChildByClassName(className,recursive)
    Returns the object's first child object of the same type. If the second parameter is true, it will search through descendants of all hierarchies.

    GetAllChild()
    Seeks all its child objects and returns as a list.

    GetAllDescendant()
    Recursively seeks all its descendants and returns as a list.

    IsClass(ClassName)
    Judges whether it is the class the same as the given object class or not.

    IsAncestor(TarObj)
    Judges whether itself is the ancestor of the target object or not.

    IsDescendant(TarObj)
    Judges whether itself is the descendant of the target object or not.

    WaitForChild(childName,timeout)
    Seeks its own child object.

    GetMaterialName()
    Retrieves the name of its own material. Temporarily cannot be used for the terrain.

    Child(childName)
    Seeks its own child object by a given name.

    Equals(TarObj)
    Judges whether the target object is the same as itself or not.

Events

    ChildAdded(childobject)
    Triggered when a child object is added.

    ChildRemoved(childobject)
    Deletes all child objects.

    DescendantAdded(descendantobject)
    Triggered when a descendant is added.

    DescendantRemoved(descendantobject)
    Triggered when a descendant is removed.

    AncestryChanged(AncestryChanged)
    Triggered when the ancestry is changed.