Adds a team object in a teamplay required game, setting the number of teams, team members, team relationship, etc in the game.
The custom name of this object.
The object-type name.
The parent of this object.
Click to select the corresponding spawn location.
The maximum number of players in the team. It shall not be less than the required number to start game.
int TeamId Team ID.
A special function, creating an instance of the specified class.
Clones an object to create a copy.
Returns the object's first parent node with the same name.
Returns the object's first parent node of the same class.
Judges whether it is the class the same as the given object class or not.
Judges whether itself is the descendant of the target object or not.
Judges whether the target object is the same as itself or not.
Adds a given player.
Removes a given player.
Triggered when a descendant is added.
Triggered when a descendant is removed.
Triggered when the ancestry is changed.