3D-SurfaceGUI can display the stored UI objects on the part surface. To display UI objects under the display container control to players, 3D-SurfaceGUI must be a child of an entity object, such as Part.


        string    Name
    The custom name of this object.

        string    ClassName
    The object-type name.

        RWObject    Parent
    The parent of this object.

        bool    Active
    Whether to display.

        Enum.SurfaceType    SurfaceGuiType
    The sides of the object on which the surface GUI is generated.

        bool    ClipChild
    Check to show the exceeded part when the child object exceeds the control border. Otherwise, the exceeded part will not be shown.

        int    PunchDistance
    The maximum distance where the player can click to trigger.