This event is triggered when the playing audio object is stopped.
Create an Audiosource player. Assign the audio path to the player to play, and stop playing after 2 seconds. Observe whether the event is triggered when the audio is stopped playing or not.
function SoundEvent() -- define the method when the audio object is stopped print("The event that the audio is stopped playing is triggered") end local AS = RWObject.Create("AudioSource") -- create a player AS.PlayOnAwake =false AS.AudioClip = "rwid://L1vtZTBThT1RCvBVdK" -- assign a path AS.SoundStopped:Connect(SoundEvent) -- register the event that the audio object is stopped AS:Play() -- play the audio wait(2) -- wait 2 AS:Stop() -- stop the audio