This event is triggered when the paused audio object is played.
Create an Audiosource player. Assign the audio path to the player to play, and pause it 2 seconds later. Observe whether the event that the paused audio is played is triggered or not.
function SoundEvent() -- define the method that the paused audio is played print("The event of pausing and resuming playing is triggered") end local AS = RWObject.Create("AudioSource") -- create a player AS.PlayOnAwake =false AS.AudioClip = "rwid://L1vtZTBThT1RCvBVdK" -- assign a path AS.SoundResumed:Connect(SoundEvent) -- register the event that the paused audio object is played AS:Play() -- play the audio wait(2) -- wait 2 AS:Pause() -- pause the audio wait(2) -- wait 2 AS:Play() -- play the audio