This event is triggered when the audio object is played.
Create an Audiosource player. Assign the audio path to the player and play it. Observe whether the event of audio playing is triggered or not.
function SoundPlayEvent() -- define the method when the audio is played print("The event that the audio is played is triggered") end local AS = RWObject.Create("AudioSource") -- create a player AS.PlayOnAwake =false AS.AudioClip = "rwid://L1vtZTBThT1RCvBVdK" -- assign a path AS.SoundPlayed:Connect(SoundPlayEvent) -- register the event that the audio is played AS:Play() -- play the audio