SoundPaused

Constructor:

SoundPaused()

Description

This event is triggered when the playing audio object is paused.

Examples

Create an Audiosource player. Assign the audio path to the player to play. Stop playing the current audio after 2 seconds. Observe whether the event is triggered or not.

function SoundEndedEvent() -- define the method that the audio is paused
    print("The event of pausing playing is triggered")
end
local AS = RWObject.Create("AudioSource") -- create a player
AS.PlayOnAwake =false
AS.AudioClip = "rwid://L1vtZTBThT1RCvBVdK"  -- assign a path
AS.SoundPaused:Connect(SoundEndedEvent) -- register the event that the audio is paused
AS:Play() -- play the audio
wait(2) -- wait 2
AS:Pause() -- pause the audio