Sets the ownership of this part and all other parts connected to it. It can only be called by server scripts.
|Player||RWObject||Sets the ownership to a specified client. If the parameter is nil, sets the the ownership to the server.|
Create a part, set its ownership to a player and output the player name.
local part = WorkSpace. Part Players.PlayerAdded:Connect(function(id) local player = Players:GetPlayerByUserId(id) part:SetNetworkOwner(player) end)