Players in the game are listed after the game starts. It is the object that contains the player clients connecting to the ReWorld game server.
The custom name of this object.
The object-type name.
The maximum number of players the current game can hold.
The minimum number of players required for the game to start-up.
Whether to automatically generate avatars or not.
Adds the target player into Players.
Removes the target player from Players.
Retrieves a player object according to the given PlayerId.
Retrieves all player objects in its own list.
Retrieves the local player object from the client.
This event is triggered when the player in the list dies.
This event is triggered when a player is added.
This event is triggered when the player leaves the list.