CharacterJoint

Description

Add a human joint between two objects.

Properties

        string    Name
    The custom name of this object.

        string    ClassName
    The object-type name.

        RWObject    Parent
    The parent of this object.

        Vector3    Position
    Display the position of an object (global position and relative position).

        Vector3    Rotation
    Displays the global orientation of an object.

        Vector3    Scale
    The size of an object.

        int    GoTreeId
    The other object connected with the constraint.

        Vector3    Anchor
    The position of Anchor 1.

        Vector3    ConnectedAnchor
    The position of Anchor 2.

        Vector3    Axis
    The axis that is used for rotation limit.

        Vector3    SwingAxis
    The axis that is used for twist limit.

        float    AngleLimit
    Limit the angle to which the connected object can rotate.

        float    Swing2Limit
    Limit the angle to which the connected object can twist.

        float    BreakForce
    The maximum force that the constraint can withstand.

        float    BreakTorque
    The maximum torque that the constraint can withstand.

        bool    EnableCollision
    Whether to activate the collision between two objects which are connected with a constraint.

Functions

    RWObject.Create(classname)
    A special function, creating an instance of the specified class.

    DelAllChild()
    Deletes all child objects.

    Clone()
    Clones an object to create a copy.

    Destroy()
    Delete objects.

    GetAncestorByName(Name)
    Returns the object's first parent node with the same name.

    GetAncestorByClassName(className)
    Returns the object's first parent node of the same class.

    GetChildByName(Name,recursive)
    Returns the object's first child object with the same name. If the second parameter is true, it will search through descendants of all hierarchies.

    GetChildByClassName(className,recursive)
    Returns the object's first child object of the same type. If the second parameter is true, it will search through descendants of all hierarchies.

    GetAllChild()
    Seeks all its child objects and returns as a list.

    GetAllDescendant()
    Recursively seeks all its descendants and returns as a list.

    IsClass(ClassName)
    Judges whether it is the class the same as the given object class or not.

    IsAncestor(TarObj)
    Judges whether itself is the ancestor of the target object or not.

    IsDescendant(TarObj)
    Judges whether itself is the descendant of the target object or not.

    WaitForChild(childName,timeout)
    Seeks its own child object.

    Child(childName)
    Seeks its own child object by a given name.

    Equals(TarObj)
    Judges whether the target object is the same as itself or not.

Events

    ChildAdded(childobject)
    Triggered when a child object is added.

    ChildRemoved(childobject)
    Deletes all child objects.

    DescendantAdded(descendantobject)
    Triggered when a descendant is added.

    DescendantRemoved(descendantobject)
    Triggered when a descendant is removed.

    AncestryChanged(AncestryChanged)
    Triggered when the ancestry is changed.