BodyColors

Description

Quickly defines the body color for an avatar.

Properties

        string   Name
    The custom name of this object.

        string   ClassName
    The object-type name.

        RWObject   Parent
    The parent of this object.

        Vector3   HeadColor
    The color of the head.

        Vector3   ChestColor
    The color of the chest.

        Vector3   WaistColor
    The color of the waist.

        Vector3   HipColor
    The color of the hip.

        Vector3   LeftArmColor
    The color of the left upper arm.

        Vector3   LeftHandColor
    The color of left hand.

        Vector3   LeftUpperLegColor
    The color of the left upper leg.

        Vector3   LeftLowerLegColor
    The color of the left lower leg.

        Vector3   LeftFootColor
    The color of the left foot.

        Vector3   RightArmColor
    The color of the right arm.

        Vector3   RightHandColor
    The color of the right hand.

        Vector3   RightUpperLegColor
    The color of the right upper leg.

        Vector3   RightLowerLegColor
    The color of the right lower leg.

        Vector3   RightFootColor
    The color of the right foot.

        Vector3   LeftPalmColor
    The color of the left palm.

        Vector3   RightPalmColor
    The color of the right palm.

Functions

    RWObject.Create(classname)
    A special function, creating an instance of the specified class.

    DelAllChild()
    Deletes all child objects.

    Clone()
    Clones an object to create a copy.

    Destroy()
    Delete objects.

    GetAncestorByName(Name)
    Returns the object's first parent node with the same name.

    GetAncestorByClassName(className)
    Returns the object's first parent node of the same class.

    GetChildByName(Name,recursive)
    Returns the object's first child object with the same name. If the second parameter is true, it will search through descendants of all hierarchies.

    GetChildByClassName(className,recursive)
    Returns the object's first child object of the same type. If the second parameter is true, it will search through descendants of all hierarchies.

    GetAllChild()
    Seeks all its child objects and returns as a list.

    GetAllDescendant()
    Recursively seeks all its descendants and returns as a list.

    IsClass(ClassName)
    Judges whether it is the class the same as the given object class or not.

    IsAncestor(TarObj)
    Judges whether itself is the ancestor of the target object or not.

    IsDescendant(TarObj)
    Judges whether itself is the descendant of the target object or not.

    WaitForChild(childName,timeout)
    Seeks its own child object.

    Child(childName)
    Seeks its own child object by a given name.

    Equals(TarObj)
    Judges whether the target object is the same as itself or not.

Events

    ChildAdded(childobject)
    Triggered when a child object is added.

    ChildRemoved(childobject)
    Deletes all child objects.

    DescendantAdded(descendantobject)
    Triggered when a descendant is added.

    DescendantRemoved(descendantobject)
    Triggered when a descendant is removed.

    AncestryChanged(AncestryChanged)
    Triggered when the ancestry is changed.