BillBoardGui can display the stored UI objects in the game scene in a 3D form. To display UI objects under the display container control to players, BillBoardGui must be a child of an entity object, such as Part.
The custom name of this object.
The object-type name.
The parent of this object.
Check to keep the control's size. Otherwise, the size will get bigger or smaller according to camera distance.
Top layer or not.
Check to show the exceeded part of child object when it exceeds the control border. Otherwise, the exceeded part will not be shown.
Set the size of this control.
The offset distance relative to global coordinates.
The offset distance relative to screen coordinates.
The control will not be seen when the player is over this distance.