AnimationLoop

Constructor:

AnimationLoop()

Description

This event is triggered before the next loop starts when an animation loop is finished.

Examples

Create an avatar to loop the Jump animation. Trigger this event before every loop.

local player = RWObject.Create("Avatar") -- create an avatar
player.Position = Vector3(0,0.125,3) -- assign a vector to the avatar position
local climb = player. animation. jump -- retrieve the Jump action position
climb.AnimationLoop:Connect(function() -- register an animation event that is triggered before a loop starts
    print("The event is triggered before a loop starts")
end)
wait(0.5) -- wait 0.5
climb.LocalClipId = "Jump" -- assign a value to the animation
climb.Loop = true -- enable looping
climb:PlayAnimation() -- play the animation