This event is triggered when the animation finishes playing.
Create an avatar to play the Climb action. Trigger this event when the Climb animation finishes playing.
local player = RWObject.Create("Avatar") -- create an avatar player.Position = Vector3(0,0.125,3) -- assign a vector to the avatar position local climb = player. animation. climb -- retrieve the Climb action position climb.AnimationComplete:Connect(function() -- register an animation event that is triggered when the animation finishes playing print("The event that the animation finishes playing is triggered") end) wait(1) -- wait 1 climb.LocalClipId = "Climb" -- assign a value to the animation climb:PlayAnimation() -- play the animation