This event is triggered when an avatar's animation is played.
Create an avatar to play the Drive action. Trigger this event when the Drive animation finishes playing.
local player = RWObject.Create("Avatar") -- create an avatar player.Position = Vector3(0,0.125,3) -- assign a vector to the avatar position local climb = player. animation. drive -- retrieve the Drive action position climb.onAvatarAnimationPlayed:Connect(function() -- register an animation event that is triggered once the animation is played print("The event that the animation is played is triggered") end) wait(1) -- wait 1 climb.LocalClipId = "Drive" -- assign a value to the animation climb.Loop = true -- enable looping climb:PlayAnimation() -- play the animation